Coca-Cola: Mobile integral to 360-degree
marketing strategy
The Coca-Cola Co. has launched an
application to promote its Sprite brand, emphasizing that mobile has become an
integral part of its 360-degree marketing strategy.Sprite has teamed with Zooz
Mobile Inc., developers of a mobile music studio application, to launch
Zoozbeat Sprite, the first iPhone application to be offered through Sprite’s
ongoing Under the Cap promotion. When consumers enter Sprite cap codes via
text message, they receive mobile rewards, including the new Sprite-branded,
music-focused Zoozbeat application.“If you’re a smart marketer today, you have
to be looking at all the different ways you can communicate with
people—traditional, in-store, out-of-home, online and mobile,” said Susan
Stribling, Atlanta-based spokeswoman for Coca-Cola North America. “You have to
be tapping into all of the resources you have available.
Since the Sprite brand is focused on youth,
we want to focus on mobile in particular, and this is the first big Under the
Cap program we’ve launched in the U.S., which we’re looking to grow moving
forward,” she said.
Zooz Mobile is the developer ofZoozbeat, a
music recreation and remix studio. Zoozbeat has been downloaded more than 1
million times since launching in the Apple App Store in November 2008.
Zoozbeat Sprite works by shaking, tilting
or tapping the iPhone screen to create and combine rhythmic and melodic tracks
that can be uploaded to the Web for listening and sharing in mp3 format with
friends.
Users can unlock additional beats within
the application by twisting the cap off any Sprite or Sprite Zero bottle and texting in the keyword ZOOZ followed by
the code under the cap.
Sprite will then provide consumers with a
Zoozbeat Sprite code that can use be used to unlock more beats.
Additional artists being featured on the
Zoozbeat Sprite application include hip-hop producer Khayree, Alex Christie, SY
Scott, Novel, Sheed, Laron Brant and Spree Wilson.
The target demographic for the iPhone
application is the same as overall target demographic for Sprite—multicultural
youth ages 13-24.
“First and foremost it’s music, and music
is something that’s very appealing to young people,” Ms. Stribling said. “This
is something that’s completely on the go and accessible via their mobile phone,
and young people have their iPhones attached to their wrist, so an app was a
natural fit for that consumer.”
Coca-Cola will run mobile advertising
across the mobile Web sites and within other iPhone applications to promote
Zoozbeat Sprite.
For this campaign, Coca-Cola is primarily
working with mobile ad network Millennial Media.
Coca-Cola launched the iPhone application
as an enhancement to the larger Under the Cap program Sprite has been
running.
Consumers participating in the program can
opt in to receive SMS alerts and other messages from Sprite.
The Under the Cap program is promoted on
packaging for the Sprite brand, encouraging consumers to text in to receive
various rewards.
“We offer incentives to people who
participate in the campaign using mobile technology,” Ms. Stribling said. “We
didn’t have anything along the lines of what Zooz offers, an app focused on
music and interactivity.
“We’re using the app to keep people
engaged,” she said. “We will continue to add rewards to the pool, and this app
is something new and fresh that people participating in the under-the-cap
initiative can download.”
Manoranjan kumar
PGDM 3RD SEM
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